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VideosTutorialJul 11, 202613 min

Sketch to render to video: AI workflow by The Architecture Grind

The Architecture Grind builds Rendair workflows in Boards, from mood boards and sketches to facade variations, video, 3D scenes and one-click chains.

The Architecture Grind is a channel about AI, rendering and design software for architects. This video uses Rendair's Boards to build up skills in three levels, beginner, intermediate and advanced, and ends by chaining several steps so they run with one click. It is a clear way to see how separate apps connect into a workflow, and the creator is open about where the outputs fall short.

What you'll see

  1. Beginner: a render-to-mood-board app that turns an interior image into a sheet of materials, fixtures and furniture, with two iterations compared.
  2. Text to Render using that mood board as a reference image, with a realistic style and Nano Banana Pro.
  3. Sketch to Render in a watercolor style for a university campus, then Populate Render to add students.
  4. Intermediate: Floor Plan to Render with a 3D realistic style, checked against the original plan.
  5. Rendering a 3D massing screenshot, first with a mismatched aspect ratio and then with one that fits the input.
  6. Advanced: Render Variation to test facades in wood, concrete panels, Corten steel, brick, frosted glass and patterned brick.
  7. Image to Video with the massing as the first frame and the wood facade as the last, using the prompt assistant and a five-second duration.
  8. Image to Scene from a single interior render, first in draft mode and then at higher quality.
  9. A chained board that runs Sketch to Render, Populate Render, Upscale and Image to Video in sequence with run all.

Takeaways

  • He found the mood boards consistent with the source image, though the first iteration was weaker than the second.
  • He learned that matching the aspect ratio to the input keeps the structure almost identical, while a different ratio forces changes.
  • He saw facade variations keep the massing intact, which makes them useful for comparing materials without remodeling.
  • He is honest about the limits: buses colliding in the video, and a 3D scene that invents the area behind the camera and shows lighting and material flaws at higher quality.
  • He suggests starting Image to Scene in draft mode to judge it before spending more credits.

Try it yourself

Build the sequence in Boards: Sketch to Render, Populate Render and Upscale, then Image to Video. Once the nodes are linked, run all executes the chain.

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